Second Skin began as a personal exploration an attempt to design a digital avatar of myself. What initially started as a visual experiment gradually evolved into a deeper conceptual investigation of digital identity and embodiment.
The avatar shifted from being a representation to becoming an extension a second layer of skin operating between physical reality and immersive virtual space.
As the project developed, I began scanning friends and transforming them into hyper-real digital avatars, placing them inside immersive virtual environments constructed specifically around each identity.
Each avatar inhabits its own spatial reality:
What does a personal virtual space look like?
Do these spaces connect or remain isolated?
Can relationships exist between digital environments the same way they do in physical life?
The avatar functions as a bridge not detached from reality, but acting as a mediator between the physical body and its virtual projection.
The project unfolded through multiple stages, almost as steps toward understanding identity through digital reconstruction.
From 3D scanning
to clothing design
to the objects inhabiting each environment
to clothing design
to the objects inhabiting each environment
Every element became part of a fragmented system that was continuously deconstructed and reassembled inside expansive, transitional spaces.
The environments were not static; they operated as fluid fields shifting between vast open spaces and symbolic compositions.
The visual and conceptual language draws from intersections between:
Pop culture
Everyday life
Religious symbolism
The project functions as a process of fragmentation and reconstruction collecting cultural, personal, and symbolic elements and reassembling them within a virtual architecture.
Second Skin was initially conceived as a single working volume an open framework rather than a closed piece. The project remains ongoing and has the potential to evolve into new forms, installations, or immersive formats.